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Old Aug 14, 2008, 08:24 AM // 08:24   #261
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Quote:
Originally Posted by Fragile Feeling
I often find that with PwK, my heroes run out of energy quite fast, and just arn't as productive. So I tried a variation by switching out PwK on the curser for [vengeful weapon], and switching PwK on the actual healer for [soothing memories], and so far it has been working great with me being a healer myself there is great damage output, but also it is very balanced and stable.
I agree. Even with several energy + runes, 36 energy isnt really enough to heal well with. Saying that, my healer is doing fine with only 30 energy when not holding the staff.
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Old Aug 14, 2008, 11:53 PM // 23:53   #262
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Originally Posted by T1Cybernetic
Necromancer is my primary profession and i have yet to find a build to go with sab's or discord setup that i like running there are many variations that work for each given situation but none that i truly like playing more than the other, i just cant put my finger on it but i am not 100% happy and feel like i could do more with the right build.

I second Age's question, in fact what are all you other necromancers running with your 3 necromancer heroes?
Yeah I would like to know that other than /Rit or /Mo.
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Old Aug 15, 2008, 02:33 AM // 02:33   #263
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Quote:
Originally Posted by T1Cybernetic
in fact what are all you other necromancers running with your 3 necromancer heroes?
You have the freedom to run a variety of builds. I like taking Spoil Victor, going /Me and taking and a bunch of Domination skills. There's also the Barbs + Mark of Pain build with Assassin's Promise that Moloch has posted. You can run Icy Veins and Putrid Bile if you like.

Grab a few pve-skills like Necrosis, Summoning stuff, Cry of Pain, etc. and you can experiment with the rest of your bar without hurting the team too much.
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Old Aug 15, 2008, 05:56 AM // 05:56   #264
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Quote:
Originally Posted by T1Cybernetic
Necromancer is my primary profession and i have yet to find a build to go with sab's or discord setup that i like running there are many variations that work for each given situation but none that i truly like playing more than the other, i just cant put my finger on it but i am not 100% happy and feel like i could do more with the right build.

I second Age's question, in fact what are all you other necromancers running with your 3 necromancer heroes?
I have been using a [[Mark of Pain] build. When I find the time, I would complete the guide.

http://www.pvxwiki.com/wiki/User:Dar...-_Mark_Of_Pain
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Old Aug 15, 2008, 09:08 AM // 09:08   #265
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I have been using a lot of spoil victor lately I like it, to be honest i forget how useful that skill is in hard mode, almost everything has a great deal more health and it has a pretty good recharge so almost everything get's some...
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Old Aug 15, 2008, 03:24 PM // 15:24   #266
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Quote:
Originally Posted by T1Cybernetic
I have been using a lot of spoil victor lately I like it, to be honest i forget how useful that skill is in hard mode, almost everything has a great deal more health and it has a pretty good recharge so almost everything get's some...
SV is Blood and that line is not very useful generally. Nice against bosses like Shiro.

SV is a single targeting hex that become useless when the target is about to die, so against normal monsters which form the bulk of pve mobs, it only works for a while.
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Old Aug 15, 2008, 06:40 PM // 18:40   #267
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Agreed. SS is better in my opinion (bear in mind this is coming from someone who considers himself a build noob and someone new to sabway)
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Old Aug 15, 2008, 08:00 PM // 20:00   #268
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Originally Posted by Sab
Ju-On: http://wiki.guildwars.com/wiki/40/40 should answer both questions.
btw you can get this using collectors weapons which are way cheaper then endgame green ones.
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Old Aug 16, 2008, 12:21 AM // 00:21   #269
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Yeah definitely sv is slower but some times fun a bit like feast of corruption, it is slow damage, but it works well with the discord heroes some days and makes for a change...
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Old Aug 17, 2008, 09:18 AM // 09:18   #270
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What would the optimal build for a Paragon running these three builds? I mean, wouldn't imbagon be a little too much damage reduction? Should I better be focusing on making damage because of Splinter Weapon and Barbs?

Thank you for your time.
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Old Aug 17, 2008, 04:21 PM // 16:21   #271
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Quote:
Originally Posted by Smexy Dexy
wouldn't imbagon be a little too much damage reduction?
what!?!?

see a doctor please
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Old Aug 17, 2008, 11:30 PM // 23:30   #272
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Quote:
Originally Posted by Smexy Dexy
I mean, wouldn't imbagon be a little too much damage reduction? .
How can you ever have too much damage reduction?
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Old Aug 18, 2008, 01:07 AM // 01:07   #273
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Quote:
Originally Posted by DarkSpirit
SV is Blood and that line is not very useful generally. Nice against bosses like Shiro.

SV is a single targeting hex that become useless when the target is about to die, so against normal monsters which form the bulk of pve mobs, it only works for a while.
But then again, you play this game for fun, so if SV is fun, why not?

And you can invest in 3 attributes without too much performance loss.
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Old Aug 18, 2008, 09:31 AM // 09:31   #274
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Originally Posted by Darkside
How can you ever have too much damage reduction?
Because your team won't do any damage of course. Maybe this damage reduction isn't needed fot these build, and I could focus completely on damage?
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Old Aug 18, 2008, 08:43 PM // 20:43   #275
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I don't know if this has been brought up yet so sorry in advanced for not searching through the long thread if it is. I am wondering what any of you (especially Sab) think of replace Weapon of Remedy on the n/rt with the new Xinrae's Weapons
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Old Aug 18, 2008, 09:24 PM // 21:24   #276
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Yes, someone raised it, and everyone who responded agreed that it was a good idea. But frankly even Xinrae's Weapon isn't a great skill as elites go. There aren't any fantastic resto elites. I've been tinkering with [weapon of shadow], but it's not elite.

Quote:
Originally Posted by Kushiels_Scion
I don't know if this has been brought up yet so sorry in advanced for not searching through the long thread if it is. I am wondering what any of you (especially Sab) think of replace Weapon of Remedy on the n/rt with the new Xinrae's Weapons
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Old Aug 18, 2008, 09:27 PM // 21:27   #277
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If you're a Paragon please head over to Racthoh's thread. I find that Imbagon works markedly better with those heroes.
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Old Aug 18, 2008, 11:00 PM // 23:00   #278
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Quote:
Originally Posted by Paul Dawg
Yes, someone raised it, and everyone who responded agreed that it was a good idea. But frankly even Xinrae's Weapon isn't a great skill as elites go. There aren't any fantastic resto elites. I've been tinkering with [weapon of shadow], but it's not elite.
Meh, I've been using it and decided it seems alot better than Weapon of Remedy, more useful, more life stealing. Not that that part of it matters but it gives a nice 1 hit protection, and of course by no means great. I would have to say if there was a great restoration elite it would be a battle between Spirit Light Weapon and Vengeful.
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Old Aug 19, 2008, 04:40 AM // 04:40   #279
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Heroes don't use [spirit light weapon] very well. They don't use it for healing.

Quote:
Originally Posted by Kushiels_Scion
I would have to say if there was a great restoration elite it would be a battle between Spirit Light Weapon and Vengeful.
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Old Aug 19, 2008, 10:14 AM // 10:14   #280
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Quote:
Originally Posted by Smexy Dexy
Because your team won't do any damage of course. Maybe this damage reduction isn't needed fot these build, and I could focus completely on damage?
That's stupid that's like forming a party to do a vanquish and saying lets not bring that paragon lets bring that Ele instead so we can do more damage.

Then later on you over aggro and wipe everyone gets pissed off a few people rage quit and you're like "wow should have taken that paragon so we wouldn't have wiped"

Wow that was a fun story...

Now obviously you're not going to go into a zone with 8 monks and wand monsters to death but as long as you have decent damage output there is no reason not to have more damage reduction.
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